Make Player Choices Feel Like They Matter

One of the most important things need to create is impact, but what is impact?

What is impact?

Impact is the measure of players believing their choices matter. To tell a good story we need to balance the act of maintaining a cohesive narrative, avoid exponential scaling and delivering impact.

Types of impact

Cascades

Cascading impacts are what most people are referring to when reference a big decision. These decisions promise to permanently alter the game/world in a major way.

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Callbacks

They reference something that happened earlier in the story specific to a player choice but without interrupting the flow of the narrative.

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Heuristics

Is a technique that relies on simplification to quickly arrive at a “good enough” solution/answer. We can use this simplification to measure player relationships with other characters or keep track of the personality the player is infusing to the main character.

Most dialogue choices must impact them in a small way and major decisions must impact them in a big way. One axis (2 variables) is not enough to handle bootlicker players. We can use variations of O.C.E.A.N to define the personality traits that matter according to the theme and tone of the game.

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